die(){ this.isDie= true; game.game_state = 4 ;//游戏结束 game.isBgMove = false; var anim = this.getComponent(cc.Animation); anim.play("hero_die_animation_clip"); anim.over = function () { //game.on_enemy_killed(this.node, 1); this.node.active = false; game.game_over(); }.bind(this); } game_over(){ this.game_over_node.active = true; },
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